10 Future Reality TV Shows Set in Virtual Worlds

June 04 2008 / by Alvis Brigis / In association with Future Blogger.net
Category: Culture   Year: General   Rating: 9 Hot

The genre known as reality television sprang into existence thanks to a drop in camera costs and increased digital storage, editing and effects capabilities. Now, as we enter the acceleration era, consistently dropping technology costs and new software capabilities will enable a radical transformation in in the sorts of reality shows we see on broadcast television and on YouTube.

One particularly potent reality TV catalyst will be nascent virtual worlds technologies like Second Life, Multiverse and There which will not only make possible high-end machinima (animation via virtual world action capture, which is already taking off), but also totally new, ultimately genre-busting, broadcast worthy physical/digital behavior.

Back when I lived in LA and worked in reality television and at the same time encountered virtual worlds for the first time, I would often image the amazing reality shows that will soon be possible as production technologies and practices evolve. For your enjoyment and as a demonstration of just how crazy television programming is about to get, here’s my current top 10 list of future virtual world enabled reality TV shows that I’d love to see developed:

1. U-BOAT: 25 contestants live aboard a submarine set and engage in the historical experience of a lifetime. They must quickly learn to navigate the craft through a virtual ocean simulation and a string of dramatic WWII battle scenarios. To both the contestants and the viewer at home it looks and feels as if these modern day Americans are actually piloting the submarine and narrowly staving off infamous Nazi U-Boat fleet.

2. THE BOARD ROOM: The new flagship marketing vehicle for Milton Bradley is an augmented reality game show that allows contestants to literally step right onto their favorite all-time board games. To the audience at home, it resembles The Price is Right in game structure, but visually looks like the participants have jumped into a Tron-like world with their favorite games all around them.

3. REQUIEM: Each episode of Requiem features one near-death person (young, old, terminal, famous, interesting, compelling life story) as they leave behind a 3-D “plot” of land for the world. Each individual is given the opportunity to create a 3-D world in which they deposit memories, images and descriptions of loved ones, candid descriptions of historic and historical events, favorite memories, renderings of their dreams, final farewells, and warnings to society. (cont.)

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