• Alone Perhaps, But Never Lonely

    October 17 2008 / by Will
    Category: Relationships

    All the news not-yet fit to use

    PRESS ANNOUNCEMNETFOR IMMEDIATE RELEASE

    ScenarioLand Ventures, a subsidiary of FB/MEMEBOX Ent, are pleased to announce the formation of a joint undertaking with the WillWay Pty line of Virtual Agents. The WillWay Avatars (an early description of this concept was provided to FBNET readers by regular FB contributor Richard Pelletier) have all been certified as having passed the Turing Test, so humans in solitary circumstance will be able to arrange continuous company with electronic companions. These virtual agents are programmed to engage their host in intellectually stimulating fashion in the areas of interest determined by each customer.

    Additionally, WillWay Avatars are programmed with a complex of precautionary response triggering thresholds that, when measured in toto, provide a reliable and secure monitor of the contracted individual’s immediate health or other condition (the pre-AI structure upon which this system is designed was first brought to FBNET users attention by FBNET Editor Alvis Brigis).

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  • The Singularity Movie (Web Release)

    October 17 2008 / by Alvis Brigis
    Category: Culture

    Move over Ray Kurzweil, here’s the Scenario Land version of the upcoming Singularity Movie. And guess what – the Singularity just happened!

    Note: Make sure the movie loads fully before watching. I am trying to upload it to YouTube, but the feature is still buggy as Xtra Normal is in beta.

    Using the new Xtra Normal platform, the above video took just 30 minutes to produce. This forward-step in super-user-friendly machinima brings us just a little closer to a scenario that I like to call The Toon Point, the time when virtual-world-generated video equals the average quality of a Saturday morning cartoon created in 2005. (Why 2005? Because that’s roughly when I began thinking about the notion of a Toon Point.)

    Ever since my days in the West Hollywood Metaverse House, as my buddy and former roommate Jerry Paffendorf likes to call it, I’ve been a fan of virtual worlds and looking forward to The Toon Point. Due to their ability to incorporate and network other communication technologies, the potential of virtual worlds as an Interactive Communication Technology is simply astounding, and is reflected in their rapid diffusion patterns.

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  • The Great Lunar War of 2023-2024: Helium-3, Surface Area & Solar Supremacy

    October 16 2008 / by Alvis Brigis
    Category: Energy

    A soft future fiction scenario.

    By 2020 space had become an unexpectedly crowded place. Catalyzed by evolutionary shuttle design systems, increasingly capable robotics, and super-efficient solar cell technology, mankind’s Space Reach had expanded considerably. Orbital tourism had exploded, asteroid mining efforts were in their early stages, extra-terrestrial solar harvesting had become the new rage and the race to dominate the extensive lunar Helium 3 reserves (a critical step toward the seemingly inevitable construction of a Dyson Sphere) was on.

    On April 1, 2021 the first lunar construction bots, assembled in orbit using scattered material from the McMullen Asteroid Incident of 2018, and sent forth by private company LunaFacia, parachuted to down to the moon. - Sure, it’s impossible due to lack of atmosphere, but please suspend your disbelief for the moment. ;)

    Controlled by a mix of on-board AI algorithms and remote instruction from “pilots” orbiting the moon in private spacecraft, the multitude of Lunar Bots quickly deployed arrays of fold-out solar cells across the surface of the four major Helium-3 sites. It soon became clear that LunaFacia, a Chinese-funded venture, was systematically laying down the infrastructure for an extensive mining and nuclear energy operation.

    Of course, the play to dominate lunar Helium-3 did not sit well with the United States and the Russian Federation, the #2 and #3 world economies, and so they formalized the secret Greiner-Blashinsky Lunar Surface Pact and commenced collaborative construction of a similar solar droid army.

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  • The Symbiont Scenario: Futurist John Smart on the Mental Health Benefits of Remote Peer Networks

    October 16 2008 / by Alvis Brigis
    Category: Relationships

    Systems theorist, futurist and Acceleration Studies Foundation Executive Director John Smart presents a near-term scenario in which new comm technologies enable remote peer networks to effectively bond with and support mental patients, assisting in socialization and treatment from a safe distance.

    Such “Symbiont Networks”, as Smart calls them, could be highly effective drivers of mental health, among other things, as they augment standard treatment that can consist of heavy medication and little face time for certain individuals.

    Here’s a short clip from my recent interview with John in which he describes a Symbiont Scenario:

    Detractors of the Symbiont Scenario will likely critique the “dehumanizing” aspects of distance communication and also point their fingers at unintended consequences. But, though I agree it’s highly probable that whole new classes of disorders (like autism, ADHD, etc) will continue to emerge as we co-evolve with the changing environment, I also fundamentally believe that because there’s no such thing as standing still in an environment of accelerating change it is incumbent upon us to use new technologies to help people, and our system, to self-actualize better.

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  • 2013: The Year of Ongoing Social Unrest or Strong Tech-Centric Recovery?

    October 15 2008 / by Alvis Brigis
    Category: Economics

    Half Empty, Half Full contrasts extreme positive and negative future scenarios. To create and submit your own Half Empty, Half Full simply follow this link, download the template by clicking on the thumbnail, open it in an image editor such as GIMP (free), then go to town creating totally original Yin & Yang futures.

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  • The Crazy Legs Virus

    October 15 2008 / by Alvis Brigis
    Category: Security

    A viral marketing campaign unlike any other.

    Despite the Second Great Depression, the early 20-teens saw tremendous advances in communication, agriculture, fuel-efficiency, medicine and especially robotics. By 2016, the resurgent world world had become saturated with interactive projected interfaces, smart light-weight vehicles of all shapes and sizes, farm-bots and a variety of human Add-ons that both solved serious illnesses and enabled amazing new capabilities. It was not uncommon to encounter citizens with artificial fingers, eyes, hearts, livers and even memory sticks.

    Most prevalent and readily visible were prosthetic lower legs that replaced the tibia, ankle and foot. At first these had replaced the damaged limbs of injured human athletes, soldiers, accident victims, and those whose bones had simply worn down, but as the non-cyborg population came to appreciate the tremendous running, jumping and long-distance transport abilities that these Add-ons enabled, a growing number of perfectly healthy citizens decided that they too could benefit by upgrading their limbs. The efficiency increase was simply too great to pass up. Instead of buying a car or leasing certain bots, a person could accomplish the same through elective surgery and incorporation of the iRobot / Stryker co-manufactured lower legs.

    As such modifications became all the rage it appeared that humans were rapidly heading toward total body replacement. But then, at 4pm EDT, November 21, 2016 the Crazy Legs virus struck, forever altering the public perception of Add-ons and the prospect of a fully mechanized near-term future.

    Perpetrated by anonymous white hat hacktivist “Marty McFly”, Crazy Legs took advantage of a vulnerability in the Ubuntu Body System short-range encryption signal. The blue-tooth signal connecting the artificial legs to the Brain-Ware was compromised and replaced with new instruction codes. The result was an illegal social choreography that reached a never-before seen scale.

    Precisely at 4pm every human outfitted with the iRobot/Stryker ver. 2.2 lower limbs started dancing… uncontrollably.

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  • Scenario Land: Bringing the Future to Life through Fiction & Scenarios

    October 15 2008 / by Alvis Brigis
    Category: Other

    Hello All & Welcome to Scenario Land!

    Ever since I got hip to the reality of accelerating change I’ve been working to bridge that understanding to the masses. My string of efforts have included blogging, working with the Acceleration Studies Foundation on their powerful conference series and Metaverse Roadmap Project:, pitching TV shows about the future (in addition to Augmented Reality space adventures – think Big Brother meets Space Balls), and co-launching MemeBox with fellow futurist Jeff Hilford.

    And now the real fun begins…

    This blog, Scenario Land, is the culmination of my burning drive to make futurism more accessible to the people who just don’t have the time nor the interest to pore through awesome books like Mega Trends, The Fourth Turning, and The Singularity is Near. The intent is to strike a balance between entertainment and technical trend analysis, establishing a portal where creative and critical thinkers alike can engage the future together.

    It’s a place where you can fearlessly share your thoughts on the world of tomorrow. Whether your strength lies in narrative story-telling, essay writing, illustration, composite imaging, comics, video, machinima or elsewhere, Scenario Land is a broadcast platform that can amplify your visions of the future. If you’ve got a big imagination and a desire to debate the road ahead, this is the place to make that happen.

    I plan on using it to evolve my simulation of the future and sincerely hope you will do the same.

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